Publisher Focus Home Interactive has revealed a sequel to last year’s Styx: Master of Shadows. Set for release in 2016 on the PlayStation 4, Xbox One and PC and developed by Cyanide Studios, Styx: Shards of Darkness will see players return to the fantasy world first established in 2012’s role playing game Of Orcs and Men, but in a brand new engine.
The first Styx, itself a spin off of Of Orcs and Men, was a third person stealth game in which players took control of Styx, a goblin thief, as he attempted to steal the heart of a World-Tree inside the Tower of Akenash. It’s stealth mechanics were generally quite effective but the game was plagued by terrible load times, especially on consoles. Hopefully the new engine will rectify that.
According to a post on the game’s website, Styx: Shards of Darkness will feature a bigger budget and a rebuilt, more responsive Styx as it attempts to further establish the series’ universe and narrative.
“Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…”
“Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows…”