The upcoming reboot of the Need for Speed franchise has been delayed on PC. Simply titled Need for Speed, the game was originally set for release on November 3rd in North America and November 5th worldwide on PlayStation 4, Xbox One and PC. The PC version is now scheduled to release early next year (spring or autumn depending on what time zone you live in) while the console versions remain on schedule to hit their November release dates.
In a statement on the franchise’s website, developer Ghost Games explained the reason for the delay, saying “at every step of the development process we’re guided by our community. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we’ve been having as fans of Need for Speed is enormously important and we’re working to reflect it in the game we’re building.”
“Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need For Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.”
“This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.”
The game is set to require a constant internet connection to remain playable, much like Activision’s Destiny and Ubisoft’s The Crew, and Ghost Games offered reassurance that they are doing everything they can to make sure that Need for Speed does not suffer the server stability issues at launch seen in other games of this type.
“Since this is a connected game, server stability is at the forefront of discussion, and rightfully so,” the statement continued. “We will be undertaking a closed beta on PS4 and Xbox One in the coming weeks to help us test our server infrastructure to help prepare for launch. We’re taking great steps to ensure that your experience is not compromised, including having dedicated servers to make host migration a thing of the past.”